

There is a decent mix of involved PVE content (Hall of Forms) vs automatic PVE content (Lost Lore) The inclusion of Mythics like Bramimond, Altina Naga Duma etc was excellent The banners have gotten much more diverse which is a good thing I think the rewards they hand out is decent The difficulty in Mythic and Legendary heroes was spot on until recently where older units have a hard time to keep up, but that was expected with the new units powercreep and i dont mind it so far I also managed to get Bunny Fir this spring, and I have yet to experience something super-bad to ruin my mood after that. Even if a unit is clearly only there to be the 4* focus, demotee, we can get seasonal units, and are able to merge them with less orbs.

Fe7 arena tactics slow sad remix free#
Most of these characters doesn't have any redeeming quality, they ususally aren't even good fodder, but I would've loved to be able to +10 Ephraim for example.īut to say something nice about the game as well, since I do enjoy it, so it wouldn't be fair to only complain, this new 4* focus system, and the free 5* after 40 summons thingy are quite good. Don't get me wrong, this wasn't a bad move from IS, I remember when I was pitybroken by Mist, so I know what it feels like to pull an off-banner, bad unit, but I don't see why them getting demoted to 3-4* would've been so bad. Guess who doesn't have a single normal Lucina to this day? She has literally been powercrept into oblivion, there are free sword infantry units available that are far better than her, and instead of being demoted, she just got removed from regular banners. When I started I was really into Awakening, and, of course, I wanted to build up and use Lucina. This is probably my biggest problem with the game. My main complaint is that many characters are only available as 5* units Player Phase players to this day can still get by with just slapping a Blade tome, Reposition, Fury, and Desperation onto a mage and run a Dancer/Singer and call it day. Enemy Phase units need a lot more stats and skill effects to be on the same level of effectiveness as Player Phase units. With only tier 3 skills, Enemy Phase units are way underpowered compared to Player Phase units. I would argue most of the current tier 4 skills are absolutely necessary for balance. So, what do you think about how it evolves from 2017 to now? I'm just curious about what is everyone thinking of it.īut what do you think about how it evolves from 2017 to now? I'm just curious about what is everyone thinking of it.įor the most part, I think what they have done is fine. But that's ain't the reason why I will stop play this game, even if I feel that make me play less to it. That makes me discover Heroes I don't know and make me appreciate them, and just make me want to play the game they're from.Įven thought, I'm pretty sad to know that Fire Emblem Cipher TCG will end, most cause of FEH. There's still a bit of "challenge" thanks to this.Īnd last thing I'm gonna say is that they putted Heroes from many worlds, and for peoples that just don't played every FE games (like me), that's a great thing. Great point is also that they make 5* easier to have, even if summon can be a really bad with you sometimes, (I sure don't rememher of that Performing Shigure that just camed after 2 years, and more than 5 broken rates) and that's quite a good point depending on how you see it. But they seem to just put less fan service actually, so that's a good point I guess.Īlthought, Heroes is still a great mobile game to me, because it helped me a lot introduce into Fire Emblem in general. Fan service isn't a thing that disturb me for other games, but for Heroes, that does quite a bit, but couldn't really explain why exactly. Like, some spring characters really are (think of Loki for example). That's just my point of view, and I don't know what are you thinking, but if future Heroes they will put are all with those skills buff, it will not be as funny as before I think.Īlso, something I don't like much is that this game seems to work a lot with fan service. It's not the same than just build your Heroes with Skill Inheritance. That makes character to op, and that make the game looks too easy to have great heroes.

Not the characters, but more all the skills that grants +14 buffs or stuff like that. I just think that there's a lot of things that just goes wrong with it, like the new Heroes they putted. What could they improve, what they did/do wrong. As the title say, I was wondering what everybody think about how FEH evolve.
